

Up to four players can work on a given zoo simultaneously. The Xbox One version allows gamers to upload their zoos to the cloud and share them. The player can see the status of the animals by pressing the X button to see if they're happy and healthy, view their food and water meters, as well as social and boredom ratings. Interactions with the animals are similar to Kinectimals in that they include feeding, bathing, etc.
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The Xbox One version allows traditional Zoo Tycoon navigation as well as a Disneyland Adventures-style 3D free roam of the park, where the player's avatar runs through the park. The Xbox One version features Kinect-based minigames, an option to share and upload pictures that you take on Xbox One, supported Xbox Live Online from players 1-4, and more than 100 animals in the game.

Microsoft will donate to animal charities for completion of community events, "For example, the recent Rhino killings in Nairobi park – we could set a community based achievement asking players to save 10,000 rhinos, and when unlocked, money would be given to the park or a related charity." Jonny Watts, Frontier’s Chief Creative officer, explained." In addition, there are also real-time events and challenges that match real-world events. The Xbox One version features both a 15-hour story campaign mode, the traditional freeform mode (infinite money), and challenge modes (short tasks lasting about 15 minutes). Tycoon Mode, which was introduced in the first Zoo Tycoon, has also returned. Also like its predecessor, the game allows the player to care for their animals by monitoring their mood, hunger, and thirst.

The gameplay that was shown included elements similar to Zoo Tycoon 2, such as a first person view, and new elements such as feeding animals in first person view. Zoo Tycoon was revealed at E3 2013 In June 2013.
